

If you're looking for a story, you're in the wrong place. There are some clever scripted moments in some of these, but they're mainly excuses to gradually fold in each side's unique units and capabilities. Instead, you get the game engine used to create some fairly clunky cutscenes for each of the three sides' campaigns, which consists of a handful of loosely related missions. There are no cinematics with pre-rendered cities being destroyed by blimps or live action sequences of Kari Wuhrer in a low-cut tank top leaning over a tabletop. Unlike the previous games, Generals eschews Red Alert's silly time-traveling storylines and Command & Conquer's overblown chronicle of the battle between Nod and the GDI.

Generals is weighed down by its own unique problems that are new to the series. Like Westwood's real-time strategy games, there's a lot of flash here, some of the same old interface problems, and more than enough "yee-haw!" enthusiasm to make up for any shortcomings. Although Generals wasn't created by Westwood (EA Pacific developed this one), you'd never notice. Westwood Studios might be dead, but their legacy is alive and well with Command & Conquer: Generals, the latest title in the long-running series. The single-player campaign features over two dozen missions and multiplayer options support both competitive and cooperative online skirmishes. As players gain experience, they become more powerful and choose new skills and abilities. Players choose to lead the armies of one of three factions: the high-tech United States forces, the swarming war machine of the Chinese, or the resourceful Global Liberation Army. Command & Conquer: Generals was developed by EA Pacific, an Electronic Arts studio that began as a division of the series' original developers Westwood, but Generals is set in its own 3D game world. It does not store any personal data.Take the role of a great general and lead your forces to war in a world on the brink of Armageddon. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".

The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
